![]() ![]() These guys first appear on Forbidden Island. They're annoying there, because you might accidentally lock onto them instead of the frog. They also appear during the boss fight with the Manda Guardian frog. However, if they do, they might swoop down at you. These flying Reaverbots hover around, usually not noticing you. So make sure you grab it quickly! They dot the game's ruins, but mainly appear in the Calinca Ruins. If you destroy a Reaverbot in the same area, however, they will do everything in their power to get to the zenny left behind before you do. They just spin around the room like a top, and will only spin into you if you happen to be standing in the wrong place. These feminine-looking Reaverbots don't want to hurt you. You can destroy them, I guess, but there's an infinite number of them, so it's best to move on. So it's pretty easy to predict which side you need to be on when the time comes. The space they're in is only wide enough for two of the Reaverbots, but they only come out one on a time, and alternate sides. These insect-like Reaverbots run in a straight line on a set path, not caring what's in their way. You'll find these guys in one of the last rooms of the Saul Kada Ruins. Then, use a special weapon to blast them. The trick to beating these guys is to get just close enough to lock on without alerting them to your presence. ![]() They CAN move, but they're not very mobile, having to move only inches at a time and in wide turns. While there are only a couple in the game, they are very dangerous! Once they spot you, they'll shoot powerful homing missiles. However, after you take a shot or two at them, they'll transform into the Moth Reaverbot. They're pretty harmless, but if you give them a chance, they'll stand up and shoot fire at you. You'll usually run into these giant worms on your way back from activating a console, in a place they weren't at before. However, as soon as you accomplish something in the said room, they'll escape, so don't let your guard down. In some cases, they may be frozen themselves when you first enter a room. However, just touching them will freeze you (i.e. If you've kept your armor upgraded, they won't even be able to hurt you by the time you've encounted them. These are the blue-colored versions of the basic Zakobon Reaverbot. Since they seem to have an infinite amount of Zakobons to unleash, it's probably better to take care of these guys first. And if you don't have the Flame Barrier, those Zakobons can catch you on fire (that's bad). They can't harm you directly, but they can release flaming Red Zakobons. Generally, they float just above you and are stationary. This is the blue-colored variety of the one or two Reaverbot Carriers you may have seen. You can generally find these guys in the Nino Ruins, though they appear elsewhere. However, you can still damage them from the front, and it doesn't matter where you blast them at when they're deflated. They're invulnerable there while expanded. Also, while they're expanded, spikes will protract on their backs and sides. Then, without hesitation, they'll drill towards you quickly until they reach the end of the current path they're on, where they'll deflate again. However, the second you start shooting them or waltz into their field of vision, they'll expand to several times their original size. These fishies, while they don't really have to be in water, generally float on a set path, usually in a square-shaped hallway. Like before, the only thing they can do is charge at you, so just get out of their way when they do so. These guys are black-colored variations of the elephants you've been seeing off-and-on throughout the game. If anyone knows their Japanese names, please tell me about it. Also, note that most of these names are not official in any way. If anyone knows of a good way to determine an enemy's HP, please let me know. The following is a list of all the enemies, minus bosses, that you'll encounter throughout Megaman Legends 2 and effective ways to beat them.
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